Hello everyone, this is a work I participated in with a small team from 3DCity Scapes. We created a unique city environment with several variations of racetracks for this game as well as several cars. I was responsible for creating all road systems, light traffic, light reflectors, Collision meshes, and tunnels from the Game (Modeling, UVing, Texturing, Set dressing, and Blueprints with a spline for modular creation).
Its was great to work heavily with multiple UV channels for Asphalt, Lanes, and Sidewalks, which allowed the Variations of the textures with Water, Dust, Dirty, and Alpha Masks.
I was also responsible for grabbing ready building assets from KitBash and re-doing the UVs to work for our own materials which I participated in the creation of it.
I helped review all assets for the nanite and lumen system of UE5.
Along with this, we built an NFT generation system that that can create any number of NFTs of each of the vehicles available based upon the color of the car, decals, rims, and other properties.
First Collision Test made by me
Tunnel Vision
Testing the behavior of my modular tunnel assets in a curved situation